The images shown above are final renders from the last project in Visual Development. Spent over half of the month working on the different aspects of it. The blue gear was textured using real-life pictures altered in photoshop and applied using Maya after laying out the UVs. The file texture for the box was given in class, along with the blood's alpha. However, the material was done with the guidance of our instructor and used layered textures for diffuse and reflectivity. For the glass bottle and liquid, we used layered textures for diffuse, transparency and reflectivity. Photons were implemented to simulate caustics and the renders were done with multiple passes to make the final composition look different than the original render. I did not really explore a lot on my own, but I did end up using the techniques mentioned on my other projects for Motion Capture (transparency layered textures). Also looked around the utilities nodes and tried applying a few without much success.



